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“The Oculus Touch is going to bring a lot of the experiences we love in a way that’s more affordable.”
Iribe also announced that the Oculus team will be building more headsets in the coming months.
“We’re going to be building lots more headsets over the next couple of years,” he said.
“It’s going to take us a long time to build everything we need, but we’re getting there.”
The new Rift headsets will ship with Oculus Touch, an interface that allows developers to easily create games that support both hand and arm motion.
These controllers will also come with a new “hand tracking” feature that lets you feel your hands on the Rift, just like you would with a normal VR headset.
These features will make it possible for developers to build a virtual reality game that looks and feels like a traditional game, as well as adding a lot more functionality.
The new headsets are designed for the Oculus Rift headset, a headset that costs $599 and includes an array of sensors and controllers that allow developers to create games with hand- and arm-based interaction.
The Oculus Touch headset will cost $999, and will include an array and a set of hand tracking sensors that will allow for the same experience.
The new controllers will cost between $299 and $399, depending on what your budget is.
The Oculus Rift will also include a new version of the “Hand Controller” feature, which lets developers use the new Oculus Touch hand tracking sensor to make hand-based virtual controls for the Rift.
This feature allows developers, including Facebook and Microsoft, to create virtual environments that can be viewed from any angle.
These environments are then used in Oculus Rift games.
This is just the beginning of a lot happening with VR in the next few months.
Developers will begin to see the full impact of this new technology in games, with the Oculus announcement indicating that games will soon be able to use it to simulate real-life interaction with their players.